Dragon Age: Inquisition in all details

You can relate to chamber Dragon Age 2 For her petty goals, but it is difficult to argue with the fact that the original, which was at the end of 2009, along with The Witcher became one of the best RPG on the theme of "adult fantasy". Dragon Age: Inquisition Star and young, because BioWare promised to take into account all past mistakes and give out a role -playing game of the next generation of exceptional advantages. The fresh issue of Game Informer published a lot of new details about the project that suggests that this time the sad experience of the second part will not happen again.

Place of action Dragon Age: Inquisition – gloomy fantasy world Tedas. Despite the fact that the developers have repeatedly stated that they will try to take into account all the most important decisions of the players adopted in the previous parts (using preservations or something else), a completely new story awaits us. Perhaps veterans may not like such plot isolation, but this approach reduces the entry threshold for beginners.

Chaos reigned in the world. A bloody battle unleashed between powerful groups – each side defends its truth. Civil War was in the hands of demons. At some point, a gap is formed in the sky that connects the world of living with the measurement of the shadow. Through it, demons rush in a tight stream, which from now on can freely walk among the living without a physical shell. What are their goals and motives? Who is behind all this? Is there any connection between recent events and ancient prophecy? The answer to these and other questions will be given to the Inquisition.

Developers describe the world Dragon Age: Inquisition as "more open". That is, the division into areas, between which only rapid movement is possible, will remain, but the locations themselves will now become much larger in area. The unwillingness to move to a completely open world is explained by the fact that developers do not want to fence thousands of square kilometers of desert fields. Instead, we will get several huge locations for research with an unprecedented level of elaboration.

Just don’t think that close https://ukcryptocasinos.co.uk/ripple-casinos/ basements will return to the game Dragon Age 2. BioWare Carefully reacted to all the wishes of users. The authors want in Inquisition There were as many reasons for spontaneous research, so that the players feel the joy of discoverers. Freedom, of course, has an important role, but the team will never allow it to the harm to the narrative.

As you know, Inquisition It is created on the FrostBite 3 fiery motor, which is also used in Battlefield 4 and new Mirror’s Edge. The developers admit that the past technical solution in the person of the Eclipse engine was not the most successful – the designers constantly faced various restrictions. With the transition to Frostbite 3, creative shackles finally slept-the locations became not only larger, but also more interactive. To mention, such prosaic things as naturalistic facial animation or advanced destruction, even somehow inconvenient-these are mandatory satellites of Nekstgen. Although the last paragraph is of practical benefit for gameplay: magicians, for example, will be able to restore destroyed bridges, opening passages into previously inaccessible zones.

The player is assigned the role of the Inquisitor – the Head of the Inquisition, an independent organization for raising complex issues, whose activities were resumed after precipitation in the form of demons began to fall on the ground. The main character is the character is still quite conditional, but from now on very talkative. Users will be able to indicate his race (yes), class, floor and name. At the same time, racial affiliation in some areas can affect the development of relations with various NPCs. In the end, no one canceled racism in Tedas.

As the main character will perform new quests, find artifacts and help those in need, the influence and power of the Inquisition will grow. This is important for the plot – without the appropriate level of “reputation”, important places will simply not be marked on the map.

As in all games BioWare, V Inquisition The protagonist will have to make non -obvious decisions that affect both the fate of individual characters and the entire kingdom. You will never know for sure whether you have acted correctly. Good and evil in this world are blurred until complete interpenetration. Dialogs will significantly add to directing, and the replicas of the protagonist will now be selected just as in Mass Effect. In general, clearly, stylish and convenient.

However, you often have to steal not in a word, but with a sword. The combat system Inquisition described by the authors as something between the fighters of the first and second units. If anyone does not understand, this is good: on the one hand, the battles promise to be spectacular and dynamic, on the other, to imply sufficient scope for tactics without constraining the player’s imagination. Enemies, in turn, will also be able to evaluate the situation on the battlefield, monitor the state of the hero and their own health. A developed tree of skills and specialization will return to the game. From the inquisitor, it will be possible to make a specialist both a narrow and a wide profile – the benefit of skills will allow us to combine how it pleases.

As for the interface and the inventory system, then for party RPG here is more and more standard. Each character will have unique icons – this will be easier to distinguish between the battle. New items like armor can not only be bought, but also create yourself – from materials obtained by honest or not very difficulty. The same components can be used to improve equipment. Perhaps we will finish this.

According to the latest data, the way out Dragon Age: Inquisition expected in the fall of 2014. The platform list is PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4.

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